This game has turned into a credit-card transaction simulator. At this point, most new content feels heavily pay-to-win, and the only realistic way to obtain update items is to grind the same two activities for weeks or months — both are repetitive, boring, and heavily nerfed.The biggest problem is Q5 + BC.Q5: It’s basically the only source of IPS (one of the two most essential resources). Getting 5 IPS per run is ridiculous when the map entry costs 10. Meanwhile, someone can just pay ~€30 and get the same result instantly.BC: It’s basically the only source of Andermant (the second essential resource). But BC is boring, laggy, and Andermant is also directly purchasable with real money.Current “economy” looks like this:1 Q5 run = 5 IPS1 BC run costs 10 IPS1 BC run = ~200 AndermantAnd then every event demands 800,000–1,300,000 Andermant, unless you pay real money.In short: this is a BC/Q5 simulator, not a game
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