everweave.ai

2.4
2.4 Based on 14 reviews

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Sebastien Guenette
I'll go category by category: PRICE: Although I don't know the cost of operation and development of

I'll go category by category:

PRICE: Although I don't know the cost of operation and development of this kind of AI, it is still too expensive to be realistically marketable, at least with the limit in messages numbers. I wouldn't mind paying 30-40ish $ monthly to have unlimited messages, or at least something like 4000 messages a month. I believe over a 130 per day on average would be fair if it cost the company with each prompt.

INVENTORY: I love how it's done with the HUD, but sadly, it's barely functionnal. The AI seems to forget your gears, it is inconsistent, and there are no real stats attached to them. I.E: I've had a ''high-quality leather tunic'' with an AC of 12. I eventually purchased a Ghost-Link Hauberk, which was described as hard as steel, but as light as silk (perfect for a rogue). It ended up being an AC 12 armor... that cost me about 600 gold pieces, with no effects.

To me this part show great promises, but still needs to be improved quite a bit. I partially counter that in text, reminding the ''DM'' the magical object I am using and its power (I.E. With the help of my magical Strider Silent Boots, which produce barely a sound while walking, I approach silently. The AI then take them a little more into account.)

I wish they had direct effects on the stats, so when we roll the dice, it is taken into account. (like a brooch that supposedly increase charisma, but when I wear it, my charisma stays the same).

They are no logical prices. Some are, some are not. They need to put a kind of file with references in prices so that the AI can access it, and stay consistent with the world and it's economy. It would be nice too, when you get into a store, to have a pop-up with gears available. A simple list, that you can ''hook'' to purchase, with a price and description (stats). You hook, you pay the price. You want to haggle, you do so before, roll the dice, and the prices are adjusted by the % you earned or lost. Same system for sales, but when you ask a merchant to sell gears, it select in your inventory what interest him and the prices he offers.

REWARDS: XP seems to only be linked to dice rolls that succedes. It would be good if the AI, after defined periods, would ''read back'' and reward roleplay, great ideas, character consistency, etc. Not only dice rolls. Could be after every rests, when it reward XP, or after a defined number of messages.

Items and gold rewards are also hard to track. It could be tracked on a paper sheet if the AI forget or is wrong, but then, you can write whatever you want, the AI won't know or read it, and sometimes, it won't let you use things that are not in your ''inventory'' even if you did acquire it.

STORY: This is where it shine. By far the best AI, it rarely forget or mistake names and events, even if they are far in the past. I definitely enjoy getting deep in rôleplay with this AI. I tried others, like Chat-GPT (5.2, paying) and I constantly have to remind it of the rules, or that we are doing a roleplaying game. It always ''give me choices'' and keep a good track, hardly giving me a chance to go a bit evil, or even neutral. With Everweave, it is smooth. I am immersed, to a point where I never want the story to end. It has a bit of a tendency to acknowledge your ideas, but I almost never speak out of caracter. Either I narrate with details my actions, or I ''speak''. Always well detailed, and the responses are, 90% of the time, in line with the story. I sometimes need to add a ''I wait for their response'' because it end the story without answering me.

DICE ROLLS/DEATH: I wish it would ask you BEFORE doing one, offering the option to choose to roll or not (when the choice is possible of course). Sometimes, I just said things like: ''Have the goods delivered there and the payment will be done on reception'' and it makes me roll a dice to ''convince'' when it make sense to pay on reception.

I like my game and my character, and I hate that it could end because of a failed forced roll of the dice that I woulnd't make if I'd knew there would be one. Also, the dice rolls seems biased. I.E: I was trying to find a secret passage. Elf rogue, trying to rescue a captive lord. I failed like 10 times in a row a dice check of 12 (with a +2). Then the enemy came, opened it while I observed, and still, couldn't hit the mark for another 4-5 rolls right after watching them push the button...

All that to say, since the rolls are not really balanced (I usualy gets 17+ on the dice alone when I haggle, ask petty things...without Advantage), death shouldn't be permanent. Simply a step back. For exemple, in combat, if I fall to 0HP, the DM should ask: Do you want this story to end here?

Say yes, the death is permanent. Say no, you can continue the story: captured, or far from where you fell, dragged by a river, in an unknown place, bandaged and weak...etc.

It's on the right track, keep improving it PLEASE!

4
Date of experience: Mar 05, 2026

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