Review Time
I'll go category by category:
PRICE: Although I don't know the cost of operation and development of this kind of AI, it is still too expensive to be realistically marketable, at least with the limit in messages numbers. I wouldn't mind paying 30-40ish $ monthly to have unlimited messages, or at least something like 4000 messages a month. I believe over a 130 per day on average would be fair if it cost the company with each prompt.
INVENTORY: I love how it's done with the HUD, but sadly, it's barely functionnal. The AI seems to forget your gears, it is inconsistent, and there are no real stats attached to them. I.E: I've had a ''high-quality leather tunic'' with an AC of 12. I eventually purchased a Ghost-Link Hauberk, which was described as hard as steel, but as light as silk (perfect for a rogue). It ended up being an AC 12 armor... that cost me about 600 gold pieces, with no effects.
To me this part show great promises, but still needs to be improved quite a bit. I partially counter that in text, reminding the ''DM'' the magical object I am using and its power (I.E. With the help of my magical Strider Silent Boots, which produce barely a sound while walking, I approach silently. The AI then take them a little more into account.)
I wish they had direct effects on the stats, so when we roll the dice, it is taken into account. (like a brooch that supposedly increase charisma, but when I wear it, my charisma stays the same).
They are no logical prices. Some are, some are not. They need to put a kind of file with references in prices so that the AI can access it, and stay consistent with the world and it's economy. It would be nice too, when you get into a store, to have a pop-up with gears available. A simple list, that you can ''hook'' to purchase, with a price and description (stats). You hook, you pay the price. You want to haggle, you do so before, roll the dice, and the prices are adjusted by the % you earned or lost. Same system for sales, but when you ask a merchant to sell gears, it select in your inventory what interest him and the prices he offers.
REWARDS: XP seems to only be linked to dice rolls that succedes. It would be good if the AI, after defined periods, would ''read back'' and reward roleplay, great ideas, character consistency, etc. Not only dice rolls. Could be after every rests, when it reward XP, or after a defined number of messages.
Items and gold rewards are also hard to track. It could be tracked on a paper sheet if the AI forget or is wrong, but then, you can write whatever you want, the AI won't know or read it, and sometimes, it won't let you use things that are not in your ''inventory'' even if you did acquire it.
STORY: This is where it shine. By far the best AI, it rarely forget or mistake names and events, even if they are far in the past. I definitely enjoy getting deep in rôleplay with this AI. I tried others, like Chat-GPT (5.2, paying) and I constantly have to remind it of the rules, or that we are doing a roleplaying game. It always ''give me choices'' and keep a good track, hardly giving me a chance to go a bit evil, or even neutral. With Everweave, it is smooth. I am immersed, to a point where I never want the story to end. It has a bit of a tendency to acknowledge your ideas, but I almost never speak out of caracter. Either I narrate with details my actions, or I ''speak''. Always well detailed, and the responses are, 90% of the time, in line with the story. I sometimes need to add a ''I wait for their response'' because it end the story without answering me.
DICE ROLLS/DEATH: I wish it would ask you BEFORE doing one, offering the option to choose to roll or not (when the choice is possible of course). Sometimes, I just said things like: ''Have the goods delivered there and the payment will be done on reception'' and it makes me roll a dice to ''convince'' when it make sense to pay on reception.
I like my game and my character, and I hate that it could end because of a failed forced roll of the dice that I woulnd't make if I'd knew there would be one. Also, the dice rolls seems biased. I.E: I was trying to find a secret passage. Elf rogue, trying to rescue a captive lord. I failed like 10 times in a row a dice check of 12 (with a +2). Then the enemy came, opened it while I observed, and still, couldn't hit the mark for another 4-5 rolls right after watching them push the button...
All that to say, since the rolls are not really balanced (I usualy gets 17+ on the dice alone when I haggle, ask petty things...without Advantage), death shouldn't be permanent. Simply a step back. For exemple, in combat, if I fall to 0HP, the DM should ask: Do you want this story to end here?
Say yes, the death is permanent. Say no, you can continue the story: captured, or far from where you fell, dragged by a river, in an unknown place, bandaged and weak...etc.
It's on the right track, keep improving it PLEASE!
When playing, I often have to simplify my directions as the AI will continually make errors. Not putting silver in the right account at a bank, not giving me my silver when I complete a mission at an adventurer's guild, etc. The AI often makes frequent mistakes when given complex instructions, which ruins the experience. I want this to be fun, but having played D&D for years, the run-of-the-mill campaign of start here, this is the middle, you have achieved your goal, doesn't make it exciting. I like a very complex game rich in detail, such as NPC's having more than four names etc.
When playing, I often have to simplify my directions as the AI will continually make errors. Not putting silver in the right account at a bank, not giving me my silver when I complete a mission at an adventurer's guild, etc. The AI often makes frequent mistakes when given complex instructions, which ruins the experience. I want this to be fun, but having played D&D for years, the run-of-the-mill campaign of start here, this is the middle, you have achieved your goal, doesn't make it exciting. I like a very complex game rich in detail, such as NPC's having more than four names etc.
I picked this game a up a few days ago and was having immense fun, especially since I’m very new to the D&D world. However the AI gave me some trouble that actually costed my life in my first campaign. Me and 3 other companions set up an ambush on some goblins. And when we triggered the ambush, none of my companions engaged in combat. When I asked the AI why they haven’t joined, it kept repeating that “they were still waiting for the right moment to strike” even though my HP went all the way down to 1. My constant cries for my companions to join the combat was met with the repeated message of “waiting for the right moment to strike”. The AI seems to get confused in certain situations. Everything else has been extremely fun!
I have been playing this game for over a week, it is very additive, but like all new games it has it flaws. (and like all DM's also). This game is worth it for me to buy a monthly mission plan and a few extra packs every when I want to treat myself for a good week. The game will forget to give you your items, just say something like (DM I would like to pick up X and Y) it will go back and correct it's mistakes and que those items to be added to your inventory. It will eat up message also (turns) so be sure to say "I will continue into the forest searching for X. Rather than I want to continue into the forest as the AI will tell you a nice story but not que the event right away. It will repeat names and confuse it self as it will have multiple people called by the same name, easy way to fix this is say "DM change the widow Susan's name to May" the game will change the name and use the new one going forward. Combat and such is still a work in progress also but as long as you have good gear and don't try and min, max combat to much it is playable and still fun.
The concept is awesome I understand that this is early access which means it has bugs but the A.I. Really needs to have some work done. A lot if people have Have already brought up the reused names, the fact that it likes to push you towards something you tell it, specifically, what you do, what you want it to do, and it doesn't listen there at spend specifically, what I'm looking to do and how I'm willing to look and most normal dm's. Would go okay, you're taking that kind of time? Here's advantage, or here's disadvantage. One of my biggest issues that I've seen with a 3 characters I played so far.Is that The AI doesn't know what things actually cost from the game I went in for a simple armored repair on my barbarian, which should have only cost maybe a gold piece and it ended app costing me 18 gold. It just doesn't understand the price variance. It's good on the storytelling per se. There are times it has to think a long time before you talk. But it's the combat where I have problems. It either it wants to drive you to crawl to combat. No matter what, it seems that the dice out goal'm is a little off because I've played DND since I was 16, and I'm 47 and Yes, bad rules happen, but it's not to the point where you might have one success for every 50 rolls you roll the other issue I have in the combat system is like the character I just deleted cause he died at level 3. It was a wall like a goblin warlike I had 6 city. Guards with me, we had an element attack of surprise with 9. The Gnolls that I had been fighting up until then , and even when I investigated was my unseen servant , their regular Gnolls , ragged armor rusty weapons I was hitting them with my scimitar, swing 10 10 hits on A6I was there AC according to the AI. I\n Go to 5 these Gnolls with the guards and suddenly instead of fighting the Gnolls, I've been fighting the entire time, I'm all of a sudden fighting Knowles that are equal to me in armor class, how hard they hit, how often they hit? And that's another thing, the enemy hits far more than you do, even though they're supposed to do dice rolls, and sometimes they don't even do dice rolls, they just hit you and You have the element of surprise for some reason where you're fighting isn't surprised and on top of that, in normal rules, there's a 5 foot spot that's what you take app everybody around you takes app a 5 foot spot, so please tell me I can be a goblin Wark, I'm 12 feet back from the combat. And I state this, the city guard that are with me, 3 of them are not ahead of me, but somehow online knolls are able to not only stand on the other side of the human guards, but all 9 can attack me when I'm only taking up a 5 foot spot. And I've got 3 guards in front of me and around me, all taking up 5 foot spots . And on a different note, reading some of these other reviews, even when I told the AI wanted help wanted to find party members, oh no, nobody will help you didn't matter what, I played. Those are my issues, it has potential. But like I said, I know this is an early access and if the creators actually listen. It has potential, but it needs work also with its prices If you're gonna have a free to play honestly and you gonna charge people money to keep playing it. 60 messages is right. It's no more than 15 minutes, especially when you go into great detail when it'll ask you what you want to do. And sometimes it'll do it another times it'll what do you want to do?So they're right on that
From my experience, I’ve really loved it a lot. It’s been incredibly addicting diving into the adventures, building relationships with party members, and seeing their interactions with my character. I’ve grown very attached to the party members and care for them as much as real players. I’ve tried other AI chatbots before, and they often forget details or get continuity mixed up pretty quickly. Everweave, while it still has its flaws, seems to have the best AI recollection of story details I’ve seen — from the very beginning of an adventure to thousands of messages later. Occasionally I still have to correct it, but not often enough to ruin immersion.Another feature that surprised me was just how unrestrained the AI is. It doesn’t shy away from more extreme or darker subjects, which works great for gritty adventures. Enemies and monsters can commit truly evil acts, and you can romance characters and have uncensored intimate moments that definitely don’t just “fade to black” like in many other campaigns.I will admit, the greedy message limit is pretty ridiculous — and yes, the AI will drag out conversations and encounters to burn through your messages if you let it. Let me explain:A huge piece of advice for anyone who wants to get the most out of the experience is to play as both a player and a sort of co-DM alongside the AI. The AI won’t drag things out and waste messages as much if you help guide it with clear direction.For example, if you’re in a forest looking for action, don’t just write, “I wander deeper into the forest.” Instead, write, “I wander deeper into the forest until I come across a goblin camp.” The system works best when you help dictate what happens. The AI DM will almost always incorporate your prompts into the narrative.Even if a beloved NPC or party member dies, you can type something like, “Then, like a miracle, my fallen friends are revived back to life,” and the DM will roll with it. Co-DMing like this might compromise immersion for some people, but it’s absolutely the best way to prevent the AI from dragging out events needlessly and to experience exactly what you want out of the adventure.
You pay by the message and the dm makes you repeat yourself constantly. I asked the bartender at the tavern if anyone was looking for a sellsword. The dm described the bartender as looking at me then asked what do I do. DID MY CHARACTER SUTTER??? I had to ask the captain of the guard 5 times to get my reward for a quest the reward, the Captain accompanied me on. He was there and knew I earned the reward but the dm ai dragged it out wasting my messages to get a meager reward. The prices for goods are way too high. I'm guessing it's so you waste messages haggling or something. I'm not renewing my subscription unless they stop gouging players like this.
I love it very addicting might have used a lot of money on it I got a subscription so what it does when you get a certain amount of words once a month cancel that now. I’m just gonna be here slowly buying 100 or three dollars you know it only lasted me about 30 minutes and I’ll just wait for updates no point in deleting a game I enjoy when the makers of the game are greedy money hogs.
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