As a longtime player since early 2015, I’ve witnessed the game evolve from its earlier graphics and quests. While it still offers enjoyable gameplay, I feel the overall direction has noticeably changed, and it's understandable to be frustrated by that. Originally aimed at a teenage audience, the game shifted its focus a few years ago, leading to the removal or alteration of many quests to tone down scarier themes and lessen the grind for older players. Halloween quests, once thrilling, have become quite mild, and the storyline seems to have lost its way. Transitioning a horse-themed game to be more kid-friendly isn’t inherently bad, but the pricing for memberships and Star Coin packages raises concerns, especially for a younger audience. While double star coin weekends help make costs seem more manageable, marketing high-priced items to kids is problematic. Players can earn in-game currency through a weekly allowance, but at just 100 per week, it falls short compared to the high prices of new content, primarily horses costing between 800-980. Increasing the allowance could alleviate this pressure, but as it stands, there seems to be an intention to encourage spending among those vulnerable to FOMO for a costly virtual horse. If you can afford the expenses, it might not be an issue, but given that the target audience is now children, it raises questions. Parents may handle payments, but that doesn't excuse the inflated prices that appeal most to this demographic. My main concern now lies with the storytelling, which has shifted to a more generic magical horse adventure rather than the intriguing mystery it once was. I really wish they had preserved the original concept instead of hastily revising it and rushing through quests that take months to develop.
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